Zelda Mystery of Solarus DX
A free 2D Zelda fangame.
Refresh
Refresh
Source Files
Filename | Size | Changed | Actions |
---|---|---|---|
zsdx-1.11.0-dont-require-cpp-compiler.patch | 0000000283 283 Bytes | about 6 years | |
zsdx-1.11.0-reproducible-build.patch | 0000000621 621 Bytes | about 6 years | |
zsdx-1.11.0.tar.gz | 0021813921 20.8 MB | over 6 years | |
zsdx.changes | 0000001679 1.64 KB | about 6 years | |
zsdx.spec | 0000002536 2.48 KB | about 6 years |
Revision 3 (latest revision is 7)
Olaf Hering (olh)
accepted
request 4221
about 6 years ago
(revision 3)
- Make build reproducible: * Add zsdx-1.11.0-reproducible-build.patch: Sort data files list before zipping. * Touch data files in order to have timestamps such as zip produces a deterministic output. - Drop useless C++ compiler requirement: * Add zsdx-1.11.0-dont-require-cpp-compiler.patch: Set NONE as supported language to prevent CMake from checking default languages (C, C++). - Add quest to solarus launcher in %post. - Use %license instead of %doc for license file (boo#1082318). - Clean with spec-cleaner.
Comments for zsdx 0