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File zsdx.spec of Package zsdx (Revision 3)
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# # spec file for package zsdx # # Copyright (c) 2017 SUSE LINUX GmbH, Nuernberg, Germany. # Copyright (c) 2018 The Packman Team. # # All modifications and additions to the file contributed by third parties # remain the property of their copyright owners, unless otherwise agreed # upon. The license for this file, and modifications and additions to the # file, is the same license as for the pristine package itself (unless the # license for the pristine package is not an Open Source License, in which # case the license is the MIT License). An "Open Source License" is a # license that conforms to the Open Source Definition (Version 1.9) # published by the Open Source Initiative. # Please submit bugfixes or comments via http://bugs.opensuse.org/ # Name: zsdx Version: 1.11.0 Release: 0 Summary: Zelda Mystery of Solarus DX License: GPL-3.0-only AND CC-BY-SA-3.0 AND NonFree Group: Amusements/Games/RPG URL: http://www.solarus-games.org/games/zelda-mystery-of-solarus-dx/ Source: https://github.com/christopho/zsdx/archive/%{name}-%{version}.tar.gz # PATCH-FIX-UPSTREAM zsdx-1.11.0-dont-require-cpp-compiler.patch -- it's not written in C++ Patch0: zsdx-1.11.0-dont-require-cpp-compiler.patch # PATCH-FIX-UPSTREAM zsdx-1.11.0-reproducible-build.patch -- attempt to make the build reproducible Patch1: zsdx-1.11.0-reproducible-build.patch BuildRequires: cmake BuildRequires: zip Requires(post): solarus >= 1.5 BuildArch: noarch %description The Legend of Zelda: Mystery of Solarus DX is set to be a direct sequel to The Legend of Zelda: A Link to the Past on the SNES, using the same graphics and game mechanisms. Zelda Mystery of Solarus DX is the first game made with the Solarus engine and in fact, Solarus was primarily designed for this game. %prep %setup -q -n %{name}-%{name}-%{version} %patch0 -p1 %patch1 -p1 # Touch files to ensure zip will produce a deterministic output # See https://reproducible-builds.org/docs/archives/ if [ -n "$SOURCE_DATE_EPOCH" ]; then find data -print0 | xargs -0r touch --no-dereference --date="@${SOURCE_DATE_EPOCH}" fi %build %cmake make %{?_smp_mflags} %install cd build %make_install %post if [ -n "$DISPLAY" ]; then # Add quest to solarus launcher solarus -add %{_datadir}/solarus/zsdx/ fi %files %doc readme.md changelog.txt %license license.txt %{_bindir}/zsdx %dir %{_datadir}/solarus/ %dir %{_datadir}/solarus/zsdx %{_datadir}/solarus/zsdx/data.solarus %changelog
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