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zelda-roth-se.spec
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File zelda-roth-se.spec of Package zelda-roth-se
# # spec file for package zelda-roth-se # # Copyright (c) 2018-2019 The Packman Team. # # All modifications and additions to the file contributed by third parties # remain the property of their copyright owners, unless otherwise agreed # upon. The license for this file, and modifications and additions to the # file, is the same license as for the pristine package itself (unless the # license for the pristine package is not an Open Source License, in which # case the license is the MIT License). An "Open Source License" is a # license that conforms to the Open Source Definition (Version 1.9) # published by the Open Source Initiative. # Please submit bugfixes or comments via http://bugs.opensuse.org/ # Name: zelda-roth-se Version: 1.2.1 Release: 0 Summary: Remake of Zelda Return of the Hylian License: GPL-3.0-only AND CC-BY-SA-4.0 AND NonFree Group: Amusements/Games/RPG URL: http://www.solarus-games.org/games/zelda-return-of-the-hylian-se/ Source0: https://gitlab.com/solarus-games/%{name}/-/archive/v%{version}/%{name}-v%{version}.tar.bz2 # License file retrieved from upstream dev branch Source1: license.txt # PATCH-FIX-UPSTREAM zelda-roth-se-1.1.0-dont-require-cpp-compiler.patch -- it's not written in C++ Patch0: zelda-roth-se-1.1.0-dont-require-cpp-compiler.patch # PATCH-FIX-UPSTREAM zelda-roth-se-1.2.0-reproducible-build.patch -- attempt to make the build reproducible Patch1: zelda-roth-se-1.2.0-reproducible-build.patch BuildRequires: cmake BuildRequires: hicolor-icon-theme BuildRequires: zip Requires: solarus >= 1.6 BuildArch: noarch %description Zelda Return of the Hylian Solarus Edition is a remake of the original Zelda Return of the Hylian, a short and pleasant fangame from Vincent Jouillat. The original game was developed in C++ and was released in 2006. This new version was developed with the Solarus engine by Christopho, Mymy and Vincent Jouillat. While this is essentially the same game, a lot of details were improved thanks to the use of Solarus. %prep %autosetup -n %{name}-v%{version} cp -a %{_sourcedir}/license.txt . # Touch files to ensure zip will produce a deterministic output # See https://reproducible-builds.org/docs/archives/ if [ -n "$SOURCE_DATE_EPOCH" ]; then find data -print0 | xargs -0r touch --no-dereference --date="@${SOURCE_DATE_EPOCH}" fi %build %cmake make %{?_smp_mflags} %install %cmake_install %files %doc readme.md changelog.txt %license license.txt %{_bindir}/zelda_roth_se %{_datadir}/applications/zelda-roth-se.desktop %dir %{_datadir}/icons/hicolor/1024x1024 %dir %{_datadir}/icons/hicolor/1024x1024/apps %{_datadir}/icons/hicolor/*/apps/zelda-roth-se.png %{_datadir}/pixmaps/zelda-roth-se.png %dir %{_datadir}/solarus/ %dir %{_datadir}/solarus/zelda_roth_se %{_datadir}/solarus/zelda_roth_se/data.solarus %changelog
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