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Changes of Revision 3
View file
zelda-roth-se.changes
Changed
@@ -1,4 +1,10 @@ ------------------------------------------------------------------- +Sat Aug 10 15:02:07 UTC 2019 - antoine.belvire@opensuse.org + +- Update to version 1.2.1: + * Fix ghostly proprietor sprite displaying issue (#114). + +------------------------------------------------------------------- Tue Dec 25 18:34:13 UTC 2018 - antoine.belvire@opensuse.org - Update to version 1.2.0:
View file
zelda-roth-se.spec
Changed
@@ -17,7 +17,7 @@ Name: zelda-roth-se -Version: 1.2.0 +Version: 1.2.1 Release: 0 Summary: Remake of Zelda Return of the Hylian License: GPL-3.0-only AND CC-BY-SA-4.0 AND NonFree
View file
zelda-roth-se-v1.2.0.tar.bz2/changelog.txt -> zelda-roth-se-v1.2.1.tar.bz2/changelog.txt
Changed
@@ -1,3 +1,11 @@ + +______________________________________________________________ + +Zelda Return of the Hylian, Solarus Edition 1.2.1 (2018-08-10) +______________________________________________________________ + +* Fix ghostly proprietor sprite displaying issue (#114). + ______________________________________________________________ Zelda Return of the Hylian, Solarus Edition 1.2.0 (2018-12-22)
View file
zelda-roth-se-v1.2.0.tar.bz2/data/maps/outside/b1.dat -> zelda-roth-se-v1.2.1.tar.bz2/data/maps/outside/b1.dat
Changed
@@ -3,9 +3,9 @@ y = 0, width = 1920, height = 720, - world = "outside", min_layer = 0, max_layer = 2, + world = "outside", tileset = "light_world", music = "dark_mountain", } @@ -8176,10 +8176,9 @@ layer = 1, x = 1768, y = 120, - pattern = "ladder", width = 16, height = 40, - enabled_at_start = true, + pattern = "ladder", } wall{ @@ -8198,10 +8197,9 @@ layer = 1, x = 1760, y = 120, - pattern = "ladder.border.1", width = 8, height = 40, - enabled_at_start = true, + pattern = "ladder.border.1", } dynamic_tile{ @@ -8209,10 +8207,9 @@ layer = 1, x = 1784, y = 120, - pattern = "ladder.border.2", width = 8, height = 40, - enabled_at_start = true, + pattern = "ladder.border.2", } sensor{ @@ -13145,10 +13142,9 @@ layer = 2, x = 240, y = 448, - pattern = "ruins.steps", width = 16, height = 64, - enabled_at_start = true, + pattern = "ruins.steps", } wall{ @@ -13178,10 +13174,9 @@ layer = 2, x = 256, y = 464, - pattern = "ruins.steps.border", width = 16, height = 40, - enabled_at_start = true, + pattern = "ruins.steps.border", } dynamic_tile{ @@ -13189,10 +13184,9 @@ layer = 2, x = 224, y = 464, - pattern = "ruins.steps.border", width = 16, height = 40, - enabled_at_start = true, + pattern = "ruins.steps.border", } destructible{ @@ -13406,10 +13400,9 @@ layer = 2, x = 960, y = 384, - pattern = "ruins.steps", width = 16, height = 64, - enabled_at_start = true, + pattern = "ruins.steps", } wall{ @@ -13428,10 +13421,9 @@ layer = 2, x = 976, y = 400, - pattern = "ruins.steps.border", width = 16, height = 40, - enabled_at_start = true, + pattern = "ruins.steps.border", } dynamic_tile{ @@ -13439,10 +13431,9 @@ layer = 2, x = 944, y = 400, - pattern = "ruins.steps.border", width = 16, height = 40, - enabled_at_start = true, + pattern = "ruins.steps.border", } sensor{ @@ -13492,10 +13483,9 @@ layer = 2, x = 1760, y = 528, - pattern = "ruins.steps", width = 16, height = 64, - enabled_at_start = true, + pattern = "ruins.steps", } wall{ @@ -13514,10 +13504,9 @@ layer = 2, x = 1776, y = 544, - pattern = "ruins.steps.border", width = 16, height = 40, - enabled_at_start = true, + pattern = "ruins.steps.border", } dynamic_tile{ @@ -13525,10 +13514,9 @@ layer = 2, x = 1744, y = 544, - pattern = "ruins.steps.border", width = 16, height = 40, - enabled_at_start = true, + pattern = "ruins.steps.border", } sensor{ @@ -13545,10 +13533,9 @@ layer = 2, x = 1584, y = 128, - pattern = "ruins.steps", width = 16, height = 64, - enabled_at_start = true, + pattern = "ruins.steps", } wall{ @@ -13567,10 +13554,9 @@ layer = 2, x = 1600, y = 144, - pattern = "ruins.steps.border", width = 16, height = 40, - enabled_at_start = true, + pattern = "ruins.steps.border", } dynamic_tile{ @@ -13578,10 +13564,9 @@ layer = 2, x = 1568, y = 144, - pattern = "ruins.steps.border", width = 16, height = 40, - enabled_at_start = true, + pattern = "ruins.steps.border", } sensor{
View file
zelda-roth-se-v1.2.0.tar.bz2/data/quest.dat -> zelda-roth-se-v1.2.1.tar.bz2/data/quest.dat
Changed
@@ -7,8 +7,8 @@ Solarus remake of Vincent Jouillat's first fangame, Zelda Return of the Hylian. The original game was developed in C++ and was released in 2009., author = "Christopho", - quest_version = "1.2.0", - release_date = "20181222", + quest_version = "1.2.1", + release_date = "20190810", website = "http://www.solarus-games.org", normal_quest_size = "320x240", min_quest_size = "320x240",
View file
zelda-roth-se-v1.2.0.tar.bz2/data/sprites/npc/ghostly_proprietor.dat -> zelda-roth-se-v1.2.1.tar.bz2/data/sprites/npc/ghostly_proprietor.dat
Changed
@@ -4,9 +4,9 @@ frame_delay = 300, frame_to_loop_on = 0, directions = { - { x = 0, y = 0, frame_width = 32, frame_height = 40, origin_x = 16, origin_y = 29, num_frames = 5 }, - { x = 0, y = 0, frame_width = 32, frame_height = 40, origin_x = 16, origin_y = 29, num_frames = 5 }, - { x = 0, y = 0, frame_width = 32, frame_height = 40, origin_x = 16, origin_y = 29, num_frames = 5 }, - { x = 0, y = 0, frame_width = 32, frame_height = 40, origin_x = 16, origin_y = 29, num_frames = 5 }, + { x = 0, y = 0, frame_width = 32, frame_height = 32, origin_x = 16, origin_y = 29, num_frames = 5 }, + { x = 0, y = 0, frame_width = 32, frame_height = 32, origin_x = 16, origin_y = 29, num_frames = 5 }, + { x = 0, y = 0, frame_width = 32, frame_height = 32, origin_x = 16, origin_y = 29, num_frames = 5 }, + { x = 0, y = 0, frame_width = 32, frame_height = 32, origin_x = 16, origin_y = 29, num_frames = 5 }, }, }
View file
zelda-roth-se-v1.2.0.tar.bz2/make_quest_package -> zelda-roth-se-v1.2.1.tar.bz2/make_quest_package
Changed
@@ -14,7 +14,7 @@ rm -rf "${quest}-${version}" mkdir "${quest}-${version}" -git archive -o "${quest}-${version}/tmp.tar" HEAD data changelog.txt CMakeLists.txt readme.md make_quest_package make_zip todo.txt +git archive -o "${quest}-${version}/tmp.tar" HEAD data changelog.txt CMakeLists.txt readme.md make_quest_package make_zip "${quest}.desktop" cd "${quest}-${version}" tar xf tmp.tar rm tmp.tar
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